![]() Nintendo Switch is a trademark of Nintendo. ![]() Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. Google Play is a trademark of Google Inc. App Store is a service mark of Apple Inc. Mac, Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. Microsoft, Windows, Xbox, Xbox 360, Xbox One, Xbox Series X|S, Xbox LIVE, Xbox Game Pass, the Xbox Logos and/or other Microsoft products referenced herein are either trademarks or registered trademarks of Microsoft Corporation. (, PlayStation, 0, PlayStation 3, =, PlayStation 4, PS5 and PlayStation 5 are trademarks or registered trademarks of Sony Interactive Entertainment Inc. All other logos, copyrights and trademarks are property of their respective owners. Kalypso Media Mobile is a division of Kalypso Media Group GmbH. Kasedo Games is a division of Kalypso Media Group GmbH. They are critical for the mod level to be operational locally in the mod editing environment, however modifying them will have no effect on the mod launched in game.© 2023 Kalypso Media Group GmbH. Utility Assets are additional assets that come in their raw form to complement the mod tool. We are working hard to deliver access to as much of the game content as possible with plans to extend accessibility in the future (as we ourselves gain more understanding in the possibilities and limitations of the mod tool as well as in the needs of the community). Please note, that not every game asset may have an associated link object, as more complex structures need their own specific link implementation. Each instance represents a specific object among the game assets and by placing them in a mod level, a reference is created to the original asset allowing it to appear on the level. Link objects are (as their name hints) the links between the editor and the package assets. Due to multiple reasons, we can only supply a sample count of these, but feel free to add your own ones there. Raw game assets have been provided where linking was not an option (namely terrain texture tiles and skyboxes they can be found in the Textures folder under Assets). Therefore, modifying the contents of a mod package asset bundle has no effect on the assets available for the mod in game. ![]() Please note, that the asset bundles of the mod package are not compatible and thus not interchangeable with those of the game! The game always uses its own asset bundles, which reference their operating logics substantially differently from the ones in the mod package. Distinct assets cannot be directly browsed in the editor or modified. Packaged game assets (asset bundles) are critical for presenting and operating all the content of the game. Feel free to post your questions into the Steam Forums of course.ĪssetsThe package contains three distinct sets of assets: The launcher will also link to a quickstart guide to get you into the intricacies of the editor. You can download it from the link in the launcher directly or from this link: Please note that you need to use Unity 2017.3 (not the most up to date one). This means that you will need to download the free Unity editor and make a Unity account to mod Sudden Strike 4. In the Axis campaign, you will start the Italian advance on Egypt to. Sudden Strike 4: Africa Desert War features two new mini-campaigns with six new single-player missions based on the events of the North African campaign during World War II. In fact, it will unpack a Unity Editor project to mod the game. Fight in an unforgiving and harsh desert setting with sandstorms to challenge your tactical wits. Once you download and start it, it will prompt you with a launcher window that lets you extract all files needed to mod Sudden Strike 4. You will find it in your library under the “tools” section as a unique download called “Sudden Strike 4 – Editor”. How do I access the modding tools? What are the prerequisites?The modding tools are implemented as a separate “tool” project on Steam.
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